Phoenix FD for 3ds Max

Phoenix  FD™ for 3ds Max is  a  powerful  tool  for  fluid  simulations.  Aimed  to  meet  the needs  of  VFX  artist  to  simulate  fire,  smoke,  explosions  as  well  as  liquids, foam  and  splashes,  it  has  now  become  universal  simulation  software  for every production house. Phoenix FD offers exceptional flexibility and speed. With  an  adaptive  grid,  complete  interactivity,  a  GPU  accelerated  preview and  a  fully  multi-threaded  displacement  algorithm  it  stands  out  as  one  of the top solutions for fluid simulations in the visual effects industry.

(Download Phoenix FD 2.0 brochure)

Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

 

Phoenix FD for 3ds Max Key Features

Foam and splashes particle shader
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

GPU Preview improvements
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

Render particles as smoke
New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

Particle export
The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.